基本信息
服务器选择 |
Hexo+Butterfly主题 |
博客时间 |
2023.08.02 |
搭建结果 |
修改了鼠标指针特效 |
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添加自定义css样式文件的方法,可以参考另一篇文章:自定义css样式文件
新建js文件,编写
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| var CURSOR;
Math.lerp = (a, b, n) => (1 - n) * a + n * b;
const getStyle = (el, attr) => { try { return window.getComputedStyle ? window.getComputedStyle(el)[attr] : el.currentStyle[attr]; } catch (e) {} return ""; };
class Cursor { constructor() { this.pos = {curr: null, prev: null}; this.pt = []; this.create(); this.init(); this.render(); }
move(left, top) { this.cursor.style["left"] = `${left}px`; this.cursor.style["top"] = `${top}px`; }
create() { if (!this.cursor) { this.cursor = document.createElement("div"); this.cursor.id = "cursor"; this.cursor.classList.add("hidden"); document.body.append(this.cursor); }
var el = document.getElementsByTagName('*'); for (let i = 0; i < el.length; i++) if (getStyle(el[i], "cursor") == "pointer") this.pt.push(el[i].outerHTML);
document.body.appendChild((this.scr = document.createElement("style"))); this.scr.innerHTML = `* {cursor: url("data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8' width='8px' height='8px'><circle cx='4' cy='4' r='4' opacity='.5'/></svg>") 4 4, auto}`; }
refresh() { this.scr.remove(); this.cursor.classList.remove("hover"); this.cursor.classList.remove("active"); this.pos = {curr: null, prev: null}; this.pt = [];
this.create(); this.init(); this.render(); }
init() { document.onmouseover = e => this.pt.includes(e.target.outerHTML) && this.cursor.classList.add("hover"); document.onmouseout = e => this.pt.includes(e.target.outerHTML) && this.cursor.classList.remove("hover"); document.onmousemove = e => {(this.pos.curr == null) && this.move(e.clientX - 8, e.clientY - 8); this.pos.curr = {x: e.clientX - 8, y: e.clientY - 8}; this.cursor.classList.remove("hidden");}; document.onmouseenter = e => this.cursor.classList.remove("hidden"); document.onmouseleave = e => this.cursor.classList.add("hidden"); document.onmousedown = e => this.cursor.classList.add("active"); document.onmouseup = e => this.cursor.classList.remove("active"); }
render() { if (this.pos.prev) { this.pos.prev.x = Math.lerp(this.pos.prev.x, this.pos.curr.x, 0.15); this.pos.prev.y = Math.lerp(this.pos.prev.y, this.pos.curr.y, 0.15); this.move(this.pos.prev.x, this.pos.prev.y); } else { this.pos.prev = this.pos.curr; } requestAnimationFrame(() => this.render()); } }
(() => { CURSOR = new Cursor(); // 需要重新获取列表时,使用 CURSOR.refresh() })();
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然后新建css
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| position: fixed; width: 16px; height: 16px; background: border-radius: 8px; opacity: 0.25; z-index: 10086; pointer-events: none; transition: 0.2s ease-in-out; transition-property: background, opacity, transform; }
opacity: 0; }
opacity: 0.1; transform: scale(2.5); }
opacity: 0.5; transform: scale(0.5); }
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插入_config.butterfly.yml
- <link rel="stylesheet" href="/config/css/鼠标指针.css">
- <script src="/config/js/鼠标指针.js"></script>
代码解释
控制鼠标指针移动速度的方法在代码中已经体现在render()方法中的线性插值(lerp)部分。通过调整平滑系数(第三个参数)可以控制移动速度。
在render()方法中,使用Math.lerp函数来计算前一帧和当前帧之间的插值。这个函数的调用如下:
1
| this.pos.prev.x = Math.lerp(this.pos.prev.x, this.pos.curr.x, 0.15);
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其中,0.15是平滑系数,用于控制移动速度和平滑度。较小的平滑系数会导致更平滑的移动效果,但可能会移动速度较慢;较大的平滑系数则会导致更快的移动速度,但可能会有明显的抖动。
参考链接
博客魔改日记(1)
用原生 JS 写一款乖巧的鼠标指针特效